Resources I'm collecting and working through while learning graphics programming, real-time rendering, and game engine development. Focused on ray tracing, Vulkan, CUDA/OptiX, and physics simulation.

📚 Books, Papers & Articles

Technical books, research papers, and articles on rendering, GPU programming, and game development.

Reading List

🎬 Videos

Conference talks, tutorials, and lectures — primarily SIGGRAPH and GDC content.

Video Watchlist