This is the dev blog for Palinode. A Vulkan based renderer project written from scratch in C with no third party libraries, with the exception for operating system win32 libraries and the Vulkan library to be able to get a Vulkan instance and device.
9/29/2025
Have frustum culling, backface culling and a cube, and some perf improvements
9/28/2025
Have a projection and camera movement
9/20/2025:
Single triangle rasterization and UI