This is the dev blog for Palinode. A Vulkan based renderer project written from scratch in C with no third party libraries, with the exception for operating system win32 libraries and the Vulkan library to be able to get a Vulkan instance and device.

9/29/2025
Have frustum culling, backface culling and a cube, and some perf improvements
Pasted image 20250929205145.png

9/28/2025
Have a projection and camera movement

Pasted image 20250928005408.png

9/20/2025:

Single triangle rasterization and UI

Pasted image 20250913140117.png