This is the dev blog for Palinode. A Vulkan based renderer project written from scratch in C with no third party libraries, with the exception for operating system win32 libraries and the Vulkan library to be able to get a Vulkan instance and device.

10/5/2025
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10/2/2025
Added multiple meshes, and depth testing in my software rasterizer.
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9/29/2025
Have frustum culling, backface culling and a cube, and some perf improvements
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9/28/2025
Have a projection and camera movement

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9/20/2025:

Single triangle rasterization and UI

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