This is the dev blog for Palinode. A Vulkan based renderer project written from scratch in C with no third party libraries, with the exception for operating system win32 libraries and the Vulkan library to be able to get a Vulkan instance and device.
10/5/2025

10/2/2025
Added multiple meshes, and depth testing in my software rasterizer.

9/29/2025
Have frustum culling, backface culling and a cube, and some perf improvements

9/28/2025
Have a projection and camera movement

9/20/2025:
Single triangle rasterization and UI
